Spawn Point

The Spawn Point is used to spawn (create/ instantiate) non-player characters (NPC) at run-time. You could place NPCs in the scene directly but the spawn point provides an easy way to setup characters that should be created in intervals or when a character in the group was killed and should be replaced with another.

The Spawn Point has a different colour, depending on the the kind of NPCs in the group.

The Spawn Point is not set to spawn any NPCs.

The Spawn Point is set to only spawn Friendly NPCs (set as friendly in Status towards Player. Faction status ignored by this graphic)

The Spawn Point is set to only spawn Neutral or Hostile NPCs (set as neutral or hostile in Status towards Player. Faction status ignored by this graphic.

The Spawn Point works with a group of character. You can add a new one to the group via the Add Character button. It will add a new field where you can insert the prefab of the character.

The [x] delete button can be used to delete a character entry while the button next to it can be used to see more options. The expanded options are related to the character’s ‘idle’ mode. Have a look at the NPC page to learn more about the options for idle mode.

The Spawn Point adds its own Events to plyBlox under plyGame > SpawnPoint

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