Base class for LoadSave Provider's editor. All LoadSave Providers should have an Editor class defined too, even if it will not render any custom options. More...
Inherited by plyGameEditor.LoadSaveProviderEd_PlayerPrefs.
Public Member Functions | |
virtual void | OnGUI (EditorWindow ed, LoadSaveProviderBase data) |
Called when the options for the LoadSave provider should be drawn. This is optional and only needed if your LoadSave Provider has options/ settings to configure. More... | |
Base class for LoadSave Provider's editor. All LoadSave Providers should have an Editor class defined too, even if it will not render any custom options.
The provider should use the LoadSaveProviderAttribute to define the def.meta data and information needed by plyGame.
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virtual |
Called when the options for the LoadSave provider should be drawn. This is optional and only needed if your LoadSave Provider has options/ settings to configure.
ed | The editor window onto which the GUI elements are drawn. |
data | The load save provider that should be updated with settings. Remember to call EditorUtility.SetDirty(data); to make sure changes are saved. |