Base class for child editor windows used in the plyGame editor windows like the Main Editor widow. Also see, ChildEditorAttribute
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Inherited by plyGameEditor.ActorClass_Ed, plyGameEditor.Attributes_Ed, plyGameEditor.Characters_Ed, plyGameEditor.CustomScreens_Ed, plyGameEditor.Factions_Ed, plyGameEditor.Items_Ed, plyGameEditor.Language_Ed, plyGameEditor.LanguageScreen_Ed, plyGameEditor.LoadingScreens_Ed, plyGameEditor.Loot_Ed, plyGameEditor.Markers_Ed, plyGameEditor.Markers_PlayerSelection_Ed, plyGameEditor.PlayerManager_Ed, plyGameEditor.Skill_Ed, plyGameEditor.SplashScreens_Ed, and plyGameEditor.System_Ed.
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virtual void | OnCreated (System.Reflection.Assembly[] asm) |
| Called when this editor is created. It will pass the loaded assemblies so that reflection can be done if needed. More...
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virtual void | OnFocus () |
| Called when this editor is focused. More...
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virtual void | OnGUI () |
| Called when the editor should render. More...
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EditorWindow | ed |
| A reference to the parent editor window. Useful when you want to call a repaint, ed.Repaint();.
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Base class for child editor windows used in the plyGame editor windows like the Main Editor widow. Also see, ChildEditorAttribute
virtual void plyGameEditor.ChildEditorBase.OnCreated |
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System.Reflection.Assembly[] |
asm | ) |
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Called when this editor is created. It will pass the loaded assemblies so that reflection can be done if needed.
virtual void plyGameEditor.ChildEditorBase.OnFocus |
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Called when this editor is focused.
virtual void plyGameEditor.ChildEditorBase.OnGUI |
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Called when the editor should render.