All Classes Namespaces Functions Variables Enumerations Enumerator Properties
plyGameEditor.ChildEditorBase Class Reference

Base class for child editor windows used in the plyGame editor windows like the Main Editor widow. Also see, ChildEditorAttribute More...

Inherited by plyGameEditor.ActorClass_Ed, plyGameEditor.Attributes_Ed, plyGameEditor.Characters_Ed, plyGameEditor.CustomScreens_Ed, plyGameEditor.Factions_Ed, plyGameEditor.Items_Ed, plyGameEditor.Language_Ed, plyGameEditor.LanguageScreen_Ed, plyGameEditor.LoadingScreens_Ed, plyGameEditor.Loot_Ed, plyGameEditor.Markers_Ed, plyGameEditor.Markers_PlayerSelection_Ed, plyGameEditor.PlayerManager_Ed, plyGameEditor.Skill_Ed, plyGameEditor.SplashScreens_Ed, and plyGameEditor.System_Ed.

Public Member Functions

virtual void OnCreated (System.Reflection.Assembly[] asm)
 Called when this editor is created. It will pass the loaded assemblies so that reflection can be done if needed. More...
 
virtual void OnFocus ()
 Called when this editor is focused. More...
 
virtual void OnGUI ()
 Called when the editor should render. More...
 

Public Attributes

EditorWindow ed
 A reference to the parent editor window. Useful when you want to call a repaint, ed.Repaint();.
 

Detailed Description

Base class for child editor windows used in the plyGame editor windows like the Main Editor widow. Also see, ChildEditorAttribute

Member Function Documentation

virtual void plyGameEditor.ChildEditorBase.OnCreated ( System.Reflection.Assembly[]  asm)
virtual

Called when this editor is created. It will pass the loaded assemblies so that reflection can be done if needed.

virtual void plyGameEditor.ChildEditorBase.OnFocus ( )
virtual

Called when this editor is focused.

virtual void plyGameEditor.ChildEditorBase.OnGUI ( )
virtual

Called when the editor should render.