Selectors used by player. More...
Inherits ScriptableObject.
Public Attributes | |
UniqueID | friendlyNPC = UniqueID.Empty |
marker used when NPC is selected that player is hostile towards | |
UniqueID | neutralNPC = UniqueID.Empty |
marker used when NPC is selected that player is neutral towards | |
UniqueID | hostileNPC = UniqueID.Empty |
marker used when NPC is selected that player is friendly towards | |
UniqueID | interactObject = UniqueID.Empty |
marker used when intractable object is selected | |
UniqueID | item = UniqueID.Empty |
marker used when item is selected | |
Selectors used by player.