The Legacy Animation controller decides when to play the character's idle and movement related animations. More...
Inherits plyGame.AnimationControlBase.
Public Attributes | |
Animation | ani |
The animation component being controlled. | |
CharacterControllerBase | chara |
The character controller. | |
float | minSpeedDetect = 0.2f |
Minimum movement speed before animation changes from idle to one of the defined movement animations. | |
bool | useBodyRot = false |
Transform | bip |
Transform | spine |
List< LegacyAnimGroup > | aniGroups = new List<LegacyAnimGroup>() |
Protected Member Functions | |
void | Reset () |
void | Awake () |
void | Start () |
void | Update () |
void | LateUpdate () |
void | FixedUpdate () |
The Legacy Animation controller decides when to play the character's idle and movement related animations.