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plyGame.FallToFloor Class Reference

This will make an object fall to the floor. You need to instantiate the Item in the air then attach this component. The Item will then be dropped to the floor but at an arc from the start position. The object should have a collider. This component will remove itself when done. More...

Inherits MonoBehaviour.

Public Attributes

bool freezeRotation = false
 
bool giveRandomPush = true
 
Vector3 forwardVelocity = Vector3.zero
 

Protected Member Functions

void Start ()
 
void LateUpdate ()
 

Detailed Description

This will make an object fall to the floor. You need to instantiate the Item in the air then attach this component. The Item will then be dropped to the floor but at an arc from the start position. The object should have a collider. This component will remove itself when done.