Data related to an Actor Attribute. More...
Public Member Functions | |
override string | ToString () |
ActorAttributeData | Copy () |
void | CopyTo (ActorAttributeData o) |
Public Attributes | |
UniqueID | id |
Id of the Attribute represented by this Data. | |
int | baseValue = 5 |
What the base value must be inited with. | |
int | maxValue = 999 |
The absolute max the attribute's 'value' can ever reach. | |
bool | canGrow = false |
Can the attribute's value grow with the level? | |
plyCurve | growthCurve = new plyCurve(0, 0, 0) |
How doe sis grow? | |
bool | alsoUpdateConsumable = true |
Set to true to also have the consumable value restore to what the Value will be. This is normally done to restore the character's health, mana, etc to the max when the character level up. | |
Properties | |
string | nameCache [get, set] |
Data related to an Actor Attribute.