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plyCommon.plyNode_Msg Class Reference

Sends a message to a GameObject More...

Inherits plyCommon.plyNode.

Public Types

enum  TargetObjectType {
  TargetObjectType.Name, TargetObjectType.Tag, TargetObjectType.Type, TargetObjectType.Active,
  TargetObjectType.Self
}
 How to find the GameObject More...
 
- Public Types inherited from plyCommon.plyNode
enum  ReturnCode { ReturnCode.Continue = -1, ReturnCode.WaitingForData = -2, ReturnCode.Stop = -3 }
 Return codes used in Enter(), Update(), etc More...
 

Public Member Functions

override string PrettyName ()
 
override void OnAddedToGraph ()
 
override void CopyTo (plyNode n)
 
override int Enter ()
 
- Public Member Functions inherited from plyCommon.plyNode
void Awake (plyGraph owningGraph)
 called by graph's Awake at runtime More...
 
void LogError (string message)
 show an error message that include the name of the node the error occurred in More...
 
void LogWarning (string message)
 show w warning message that include the name of the node the error occurred in More...
 
virtual int InitOutlinkCount ()
 This should return the number of out links that the node should be initialized with when first added to the graph. More...
 
virtual int Update ()
 Called by graph manager as long as this node is the active one in the active graph. This will only be called if you returned ReturnCode.Continue in Enter(), causing this node to stay the active node. Returned value should be the index of next node to Enter() as per outLinks[] array or a (int)plyNode.ReturnCode More...
 
virtual void ReceiveData (object data)
 Called when some data is send to the active node. This can only be called for this node if you returned ReturnCode.Continue in Enter() and did not yet return any other code in Update() More...
 
Dictionary< string, plyMetaDataAllMetaData ()
 
List< plyMetaDataAllMetaDataList ()
 
plyMetaData GetMetaData (string name)
 Return reference to meta data object. Null if not found. More...
 
object GetMetaDataValue (string name)
 Return meta data value. Null if named meta data not found. More...
 
void SetMetaDataValue (string name, object val)
 Set meta data value. Will create the named meta data if not found and then set value. More...
 

Public Attributes

TargetObjectType targetObjType = TargetObjectType.Name
 How to find the GameObject More...
 
string targetObjTypeData = ""
 The name, tag or component type More...
 
string methodName = ""
 The name of the method to call More...
 
plyDataObject val = new plyDataObject()
 value to send to method More...
 
- Public Attributes inherited from plyCommon.plyNode
plyNode[] outLinks = new plyNode[0]
 The nodes that are linked to this one's outputs More...
 
int[] outLinkIds = new int[0]
 Ids of the nodes that are linked to. This and the outLinks array should always be of the same size. More...
 
int id = -1
 Unique identifier for node. Do not set this manually. The graph editor updates it as needed. More...
 
string customIdent = ""
 A custom identifier you may use to identify the node by More...
 
string comment = ""
 Node comment. Normally used as messages/ reminders in the graph editor More...
 
bool showComment = true
 Set true if comment should appear in the graph editor More...
 
plyMetaData[] metaData = new plyMetaData[0]
 Meta data is optional data/ information that the designer may associate with the node. Do not access at runtime. Use the provided functions. More...
 
Rect __rect = new Rect()
 Used by editor. You may update width/ height with the node window's size but should not change x and y as that is used to track the position of the node in the graph editor. More...
 

Additional Inherited Members

- Properties inherited from plyCommon.plyNode
int __outlinks_offset [get, set]
 
object __node_ed [get, set]
 
plyGraph owningGraph [get, set]
 The (runtime) Graph that owns this node More...
 
Dictionary< string, plyMetaDataruntimeMetaData [get, set]
 

Detailed Description

Sends a message to a GameObject

Member Enumeration Documentation

How to find the GameObject

Enumerator
Name 

by its name

Tag 

by its tag

Type 

by type of component it has. expected to be unique

Active 

it is whatever the plyGraph.activeGO static is set to at the time

Self 

is the instance of the GraphManager's GameObject in the scene

Member Data Documentation

string plyCommon.plyNode_Msg.methodName = ""

The name of the method to call

TargetObjectType plyCommon.plyNode_Msg.targetObjType = TargetObjectType.Name

How to find the GameObject

string plyCommon.plyNode_Msg.targetObjTypeData = ""

The name, tag or component type

plyDataObject plyCommon.plyNode_Msg.val = new plyDataObject()

value to send to method