Base class for nodes of the Graph and Nodes system. Nodes as linked entities that exist in a graph.
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Inherits plyCommon.plyMetaDataInterface.
Inherited by DiaQ.DiaQNode_Dlg, DiaQ.DiaQNode_QAccept, DiaQ.DiaQNode_QReward, DiaQ.DiaQNode_QStatus, plyCommon.plyNode_Cond, plyCommon.plyNode_Dbg, plyCommon.plyNode_Msg, plyCommon.plyNode_SetVar, plyCommon.plyNode_Start, and plyCommon.plyNode_Wait.
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void | Awake (plyGraph owningGraph) |
| called by graph's Awake at runtime More...
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void | LogError (string message) |
| show an error message that include the name of the node the error occurred in More...
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void | LogWarning (string message) |
| show w warning message that include the name of the node the error occurred in More...
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virtual string | PrettyName () |
| Return a nice name for the Node More...
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virtual void | OnAddedToGraph () |
| This is called when the node is created by the graph editor. You may initialise __rect with the size that the node window should be in the graph editor. You may use it to initialize other values too. Be sure to call the base function first if you override this base.OnAddedToGraph(); More...
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virtual int | InitOutlinkCount () |
| This should return the number of out links that the node should be initialized with when first added to the graph. More...
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virtual void | CopyTo (plyNode n) |
| Must override to perform copy. Be sure to call base.CopyTo() More...
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virtual int | Enter () |
| Called when the node is entered via (in-link). Returned value should be the index of next node to Enter() as per outLinks[] array or a (int)plyNode.ReturnCode. If you return ReturnCode.Continue then you must override Update else the graph will stop the first time Update is called for this node. More...
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virtual int | Update () |
| Called by graph manager as long as this node is the active one in the active graph. This will only be called if you returned ReturnCode.Continue in Enter(), causing this node to stay the active node. Returned value should be the index of next node to Enter() as per outLinks[] array or a (int)plyNode.ReturnCode More...
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virtual void | ReceiveData (object data) |
| Called when some data is send to the active node. This can only be called for this node if you returned ReturnCode.Continue in Enter() and did not yet return any other code in Update() More...
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Dictionary< string, plyMetaData > | AllMetaData () |
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List< plyMetaData > | AllMetaDataList () |
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plyMetaData | GetMetaData (string name) |
| Return reference to meta data object. Null if not found. More...
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object | GetMetaDataValue (string name) |
| Return meta data value. Null if named meta data not found. More...
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void | SetMetaDataValue (string name, object val) |
| Set meta data value. Will create the named meta data if not found and then set value. More...
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plyNode[] | outLinks = new plyNode[0] |
| The nodes that are linked to this one's outputs More...
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int[] | outLinkIds = new int[0] |
| Ids of the nodes that are linked to. This and the outLinks array should always be of the same size. More...
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int | id = -1 |
| Unique identifier for node. Do not set this manually. The graph editor updates it as needed. More...
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string | customIdent = "" |
| A custom identifier you may use to identify the node by More...
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string | comment = "" |
| Node comment. Normally used as messages/ reminders in the graph editor More...
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bool | showComment = true |
| Set true if comment should appear in the graph editor More...
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plyMetaData[] | metaData = new plyMetaData[0] |
| Meta data is optional data/ information that the designer may associate with the node. Do not access at runtime. Use the provided functions. More...
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Rect | __rect = new Rect() |
| Used by editor. You may update width/ height with the node window's size but should not change x and y as that is used to track the position of the node in the graph editor. More...
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int | __outlinks_offset [get, set] |
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object | __node_ed [get, set] |
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plyGraph | owningGraph [get, set] |
| The (runtime) Graph that owns this node More...
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Dictionary< string, plyMetaData > | runtimeMetaData [get, set] |
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Base class for nodes of the Graph and Nodes system. Nodes as linked entities that exist in a graph.
Return codes used in Enter(), Update(), etc
Enumerator |
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Continue |
This node is not yet ready to return a value. Use this with nodes that are waiting for user input or have a build in delay/ wait time, and will be ready at some point in Update()
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WaitingForData |
Basically same as Continue but helps identify those nodes that are not returning the next node or stop since it is waiting for data.
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Stop |
Stop graph execution now
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void plyCommon.plyNode.Awake |
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plyGraph |
owningGraph | ) |
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called by graph's Awake at runtime
virtual void plyCommon.plyNode.CopyTo |
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plyNode |
n | ) |
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Must override to perform copy. Be sure to call base.CopyTo()
virtual int plyCommon.plyNode.Enter |
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Called when the node is entered via (in-link). Returned value should be the index of next node to Enter() as per outLinks[] array or a (int)plyNode.ReturnCode. If you return ReturnCode.Continue then you must override Update else the graph will stop the first time Update is called for this node.
plyMetaData plyCommon.plyNode.GetMetaData |
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string |
name | ) |
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object plyCommon.plyNode.GetMetaDataValue |
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string |
name | ) |
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virtual int plyCommon.plyNode.InitOutlinkCount |
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This should return the number of out links that the node should be initialized with when first added to the graph.
void plyCommon.plyNode.LogError |
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string |
message | ) |
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show an error message that include the name of the node the error occurred in
void plyCommon.plyNode.LogWarning |
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string |
message | ) |
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show w warning message that include the name of the node the error occurred in
virtual void plyCommon.plyNode.OnAddedToGraph |
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This is called when the node is created by the graph editor. You may initialise __rect with the size that the node window should be in the graph editor. You may use it to initialize other values too. Be sure to call the base function first if you override this base.OnAddedToGraph();
virtual string plyCommon.plyNode.PrettyName |
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Return a nice name for the Node
virtual void plyCommon.plyNode.ReceiveData |
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object |
data | ) |
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Called when some data is send to the active node. This can only be called for this node if you returned ReturnCode.Continue in Enter() and did not yet return any other code in Update()
void plyCommon.plyNode.SetMetaDataValue |
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string |
name, |
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object |
val |
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virtual int plyCommon.plyNode.Update |
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Called by graph manager as long as this node is the active one in the active graph. This will only be called if you returned ReturnCode.Continue in Enter(), causing this node to stay the active node. Returned value should be the index of next node to Enter() as per outLinks[] array or a (int)plyNode.ReturnCode
Rect plyCommon.plyNode.__rect = new Rect() |
Used by editor. You may update width/ height with the node window's size but should not change x and y as that is used to track the position of the node in the graph editor.
string plyCommon.plyNode.comment = "" |
Node comment. Normally used as messages/ reminders in the graph editor
string plyCommon.plyNode.customIdent = "" |
A custom identifier you may use to identify the node by
int plyCommon.plyNode.id = -1 |
Unique identifier for node. Do not set this manually. The graph editor updates it as needed.
Meta data is optional data/ information that the designer may associate with the node. Do not access at runtime. Use the provided functions.
int [] plyCommon.plyNode.outLinkIds = new int[0] |
Ids of the nodes that are linked to. This and the outLinks array should always be of the same size.
The nodes that are linked to this one's outputs
bool plyCommon.plyNode.showComment = true |
Set true if comment should appear in the graph editor
The (runtime) Graph that owns this node