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class | DiaQEngine |
| DiaQ runtime provide the interface with the graph manager More...
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class | DiaQuest |
| A DiaQ Quest More...
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class | DiaQuestCondition |
| A DiaQ Quest Condition to complete. You should use the functions in DiaQuest and not interact with the condition directly, except when you want to interact with the metaData. If you change value here directly the quest might not pick up on the state change of the condition and not be able to update whether the quest is completed More...
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class | DiaQuestManager |
| Provide access to Quest Data More...
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class | DiaQuestReward |
| A DiaQ Quest Reward for quest completion. You should use the functions in DiaQuest and not interact with the reward directly, except when you want to interact with the metaData. More...
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class | DiaQNode_Dlg |
| A dialogue/ conversation node. Shows text and wait for an option to be chosen. Use plyGraphManager.SendDataToNode(a_number_strating_at_0) to send a response to this node when it is waiting. So, the first response is (0), the seconds response is (1), the 3rd (2), etc. More...
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class | DiaQNode_QAccept |
| Accept a quest More...
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class | DiaQNode_QReward |
| Give quest rewards by running the reward givers. Not of use when reward keyStrings are used. More...
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class | DiaQNode_QStatus |
| Branch depending on status of quest More...
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