plyBlox can be in one of several states. The designer will use the plyBlox Editor to add States to a blox object. Each state can have several Events that can be triggered. Events execute Blocks when triggered. You should to normally have to deal with this class directly.
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override string | ToString () |
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plyState | Copy () |
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void | Serialize (Dictionary< System.Type, plyBloxData.BlockTypeData > blockTypeInfoCache) |
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void | Deserialize (plyBlox owningBlox, bool runtime) |
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List< plyEvent > | Events (plyBlox owningBlox) |
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List< plyEvent > | AddEvent (plyEvent e, plyBlox owningBlox) |
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void | Created () |
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void | Initialise () |
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List< string > | GetUsedTypes () |
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string | name |
| Name of the state as defined by designer.
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plyBlox can be in one of several states. The designer will use the plyBlox Editor to add States to a blox object. Each state can have several Events that can be triggered. Events execute Blocks when triggered. You should to normally have to deal with this class directly.