Posts tagged with scripting

Manipulating the Input Manager in Script

  August 23, 2014   Programming   Leslie Young

Today we will look at how to access the Unity Input Manager and change values in it via editor scripting. This is useful when you want to define new axis or button that your runtime code might need and there are too many too define manually via the Unity Input Manager. In this guide I’ll only show how axis are defined but defining buttons are done in a similar way.


Define Unity Layers in Script

  July 7, 2014   Programming   Leslie Young

In this article I will show you how to access the Unity tag manager file to modify the layers and tags via editor scripting.



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