| Awake() | plyGame.LoadSaveProviderBase | protected |
| DeleteAll() | plyGame.LoadSaveProviderBase | virtual |
| DeleteKey(string key) | plyGame.LoadSaveProviderBase | virtual |
| GetBool(string key, bool defaultVal) | plyGame.LoadSaveProviderBase | |
| GetFloat(string key, float defaultVal) | plyGame.LoadSaveProviderBase | |
| GetInt(string key, int defaultVal) | plyGame.LoadSaveProviderBase | |
| GetRect(string key, Rect defaultVal) | plyGame.LoadSaveProviderBase | |
| GetString(string key, string defaultVal) | plyGame.LoadSaveProviderBase | virtual |
| GetVector2(string key, Vector2 defaultVal) | plyGame.LoadSaveProviderBase | |
| GetVector3(string key, Vector3 defaultVal) | plyGame.LoadSaveProviderBase | |
| GetVector4(string key, Vector4 defaultVal) | plyGame.LoadSaveProviderBase | |
| HasKey(string key) | plyGame.LoadSaveProviderBase | virtual |
| Load() | plyGame.LoadSaveProviderBase | virtual |
| Save() | plyGame.LoadSaveProviderBase | virtual |
| SetBool(string key, bool value) | plyGame.LoadSaveProviderBase | |
| SetFloat(string key, float value) | plyGame.LoadSaveProviderBase | |
| SetInt(string key, int value) | plyGame.LoadSaveProviderBase | |
| SetRect(string key, Rect value) | plyGame.LoadSaveProviderBase | |
| SetString(string key, string value) | plyGame.LoadSaveProviderBase | virtual |
| SetVector2(string key, Vector2 value) | plyGame.LoadSaveProviderBase | |
| SetVector3(string key, Vector3 value) | plyGame.LoadSaveProviderBase | |
| SetVector4(string key, Vector4 value) | plyGame.LoadSaveProviderBase | |