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plyGame.GameGlobal Member List

This is the complete list of members for plyGame.GameGlobal, including all inherited members.

AddCreateLoadKey(System.Type objectType, string key)plyGame.GameGlobalstatic
ApplySelectedResolution() (defined in plyGame.GameGlobal)plyGame.GameGlobal
ApplySoundVolumeChanges()plyGame.GameGlobal
audioListenerplyGame.GameGlobalstatic
Awake() (defined in plyGame.GameGlobal)plyGame.GameGlobalprotected
BloxGlobalplyGame.GameGlobalstatic
bloxGlobalFab (defined in plyGame.GameGlobal)plyGame.GameGlobal
ChangeSelectedResolution(bool increase) (defined in plyGame.GameGlobal)plyGame.GameGlobal
ChangeSoundVolumeBy(GameGlobal.VolumeType type, int amount) (defined in plyGame.GameGlobal)plyGame.GameGlobal
Create()plyGame.GameGlobalstatic
custScrAsset (defined in plyGame.GameGlobal)plyGame.GameGlobal
dataAssetplyGame.GameGlobal
DeleteAllDataInActiveSlot()plyGame.GameGlobalstatic
DeleteAllSaveData()plyGame.GameGlobalstatic
DeleteAllSlotsInActiveProfile()plyGame.GameGlobalstatic
DeleteKey(string key)plyGame.GameGlobalstatic
DeleteProfile(int idx)plyGame.GameGlobalstatic
EditorRunMode (defined in plyGame.GameGlobal)plyGame.GameGlobalstatic
GetActiveSlotDateTime()plyGame.GameGlobalstatic
GetAsset< T >()plyGame.GameGlobal
GetBoolKey(string key, bool defaultVal)plyGame.GameGlobalstatic
GetFloatKey(string key, float defaultVal)plyGame.GameGlobalstatic
GetIntKey(string key, int defaultVal)plyGame.GameGlobalstatic
GetProfileName(int idx)plyGame.GameGlobalstatic
GetRectKey(string key, Rect defaultVal)plyGame.GameGlobalstatic
GetSavedProfileCount()plyGame.GameGlobalstatic
GetSavedSlotCount()plyGame.GameGlobalstatic
GetSavedSlotNumber(int index)plyGame.GameGlobalstatic
GetSelectedResolution() (defined in plyGame.GameGlobal)plyGame.GameGlobal
GetSlotDateTime(int slot)plyGame.GameGlobalstatic
GetSoundVolume(GameGlobal.VolumeType type) (defined in plyGame.GameGlobal)plyGame.GameGlobal
GetStringKey(string key, string defaultVal)plyGame.GameGlobalstatic
GetVector2Key(string key, Vector2 defaultVal)plyGame.GameGlobalstatic
GetVector3Key(string key, Vector3 defaultVal)plyGame.GameGlobalstatic
GetVector4Key(string key, Vector4 defaultVal)plyGame.GameGlobalstatic
HasInstanceplyGame.GameGlobalstatic
inputAsset (defined in plyGame.GameGlobal)plyGame.GameGlobal
InstanceplyGame.GameGlobalstatic
isSessionRestore (defined in plyGame.GameGlobal)plyGame.GameGlobal
langAsset (defined in plyGame.GameGlobal)plyGame.GameGlobal
langScrAsset (defined in plyGame.GameGlobal)plyGame.GameGlobal
languageplyGame.GameGlobal
languageIdxplyGame.GameGlobal
LateUpdate() (defined in plyGame.GameGlobal)plyGame.GameGlobalprotected
LoadGameSession()plyGame.GameGlobalstatic
LoadGFXSettings() (defined in plyGame.GameGlobal)plyGame.GameGlobal
LoadLanguageDependentData()plyGame.GameGlobal
loadSaveMainKeyplyGame.GameGlobal
loadSaveProviderplyGame.GameGlobal
loadScrAsset (defined in plyGame.GameGlobal)plyGame.GameGlobal
LoadSoundVolumeSettings()plyGame.GameGlobal
musicSourceplyGame.GameGlobalstatic
OnApplicationQuit() (defined in plyGame.GameGlobal)plyGame.GameGlobalprotected
OnLevelWasLoaded(int level) (defined in plyGame.GameGlobal)plyGame.GameGlobalprotected
PausedplyGame.GameGlobalstatic
PlayMusic(AudioClip music, bool onlyIfNonePlaying) (defined in plyGame.GameGlobal)plyGame.GameGlobal
RegisterLoadSaveListener(GeneralCallback save, GeneralCallback load, GeneralCallback delete, GeneralCallback copy)plyGame.GameGlobalstatic
RemoveAsset(ScriptableObject asset)plyGame.GameGlobal
RemoveCreateLoadKey(System.Type objectType, string key)plyGame.GameGlobalstatic
RemoveLoadSaveListener(GeneralCallback save, GeneralCallback load, GeneralCallback delete, GeneralCallback copy)plyGame.GameGlobalstatic
ResetLastLoadSlot()plyGame.GameGlobalstatic
SafeGFXSettings() (defined in plyGame.GameGlobal)plyGame.GameGlobal
SaveGameSession()plyGame.GameGlobalstatic
SetActiveProfile(string name)plyGame.GameGlobalstatic
SetActiveProfile(int profileIndex)plyGame.GameGlobalstatic
SetActiveSaveSlot(int slot)plyGame.GameGlobalstatic
SetAudioListenerFollow(GameObject go)plyGame.GameGlobal
SetBoolKey(string key, bool value)plyGame.GameGlobalstatic
SetFloatKey(string key, float value)plyGame.GameGlobalstatic
SetIntKey(string key, int value)plyGame.GameGlobalstatic
SetRectKey(string key, Rect value)plyGame.GameGlobalstatic
SetStringKey(string key, string value)plyGame.GameGlobalstatic
SetVector2Key(string key, Vector2 value)plyGame.GameGlobalstatic
SetVector3Key(string key, Vector3 value)plyGame.GameGlobalstatic
SetVector4Key(string key, Vector4 value)plyGame.GameGlobalstatic
splashAsset (defined in plyGame.GameGlobal)plyGame.GameGlobal
StopMusic() (defined in plyGame.GameGlobal)plyGame.GameGlobal
stringsDataplyGame.GameGlobal
uiManagerplyGame.GameGlobal
uiManagerFab (defined in plyGame.GameGlobal)plyGame.GameGlobal
UpdateAudioVolumes()plyGame.GameGlobal
VolumeType enum nameplyGame.GameGlobal